Rock, Paper, Scissors on Coding

Banner How To Make Rock Paper Scissors Via Coding

Rock, Paper, Scissors is a well-known game. Rock, Paper, Scissors is a game played by two players, each of whom chooses one of three options: Rock, Paper, Scissors. Then, according to the regulations, one of the two is proclaimed the winner.

In this blog we will deconstruct

Before you begin coding, study and deconstruct the game.

Let's ideate a Rock, Paper, Scissors game.

· When both the player's and the computer's selections are the same, the game is a draw.

· Rock triumphs over Scissors but loses to Paper. · Paper triumphs over Rock but loses against Scissors.

· Scissors defeats Paper but loses to Rock.

We'll need five sprites for this game: Rock, Paper, Scissors, Computer, and Referee.

Allow the player to select

Make a variable named 'Player Choice,' which will store the player's preference — Rock, Paper, Scissors.

Import the Rock, Paper, and Scissors sprites from the library. Program these three sprites such that when this sprite is clicked, the Player's choice is set to 1, 2, or 3. Player 1 represents 'rock,' Player 2 represents' scissors,' and Player 3 represents 'paper.' After the player has made his selection, send the message 'Choice Made' to the computer.

Allow the machine to select at random.

To begin, import the 'Computer sprite' from the Library. As the computer makes random selections in this game, add three costumes to it and call it accordingly- Rock, Paper, Scissors.

Make a variable named 'Computer Choice,' which will hold the computer's decision — Rock, Paper, Scissors.

When the message 'Option Made' is received, instruct the computer to react with a random choice - 1, 2, 3.

Computer Option 1 denotes 'rock,' Computer Option 2 denotes'scissors,' and Computer Option 3 denotes 'paper.'

Then, send the Referee the message 'Check For Winner.'

Make the referee the final arbiter

1. It determines whether the round is a tie, a player win, or a computer win.

2. The first three conditions check to see if the player and computer have made the same option. If it is the case, no one receives any points.

3. The six criteria listed below operate in accordance with the game's main notions. The winner has been determined, and points have been allocated accordingly.

4. If the 'Player choice = Rock' and the 'Computer choice = Scissor', the costume will change to 'Player victory'. The player's score has increased by one.

5. If the 'Player choice = Rock' and the 'Computer choice = Paper,' the costume will change to 'Computer victory.' The computer score has increased by one.

6. If the 'Player choice = Scissor' and the 'Computer choice = Rock,' the costume will change to 'Computer victory.' The computer score has increased by one.

7. If the 'Player choice = Scissor' and the 'Computer choice = Paper', the costume will change to 'Player victory'. The player's score has increased by one.

8. If 'Player choice = Paper' and 'Computer choice = Rock,' the costume will change to 'Player victory.' The player's score has increased by one.

9. If the 'Player choice = Paper' and the 'Computer choice = Scissor', the costume will change to 'Computer win'. The computer score has increased by one.

Keep a Score Record

We must also keep track of the number of points scored by both the player and the computer. Make two variables: Player Score and Computer Score. Who was victorious? Program the rock, paper, scissors game such that the person who wins the best of three or best of five games wins the game! Declare the winner and end the game when one of the characters (Player or Computer) reaches 5 points. The scores should be canceled out as well so that the game is ready for the following round.